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Tiles v0.9 - by Graf <graf@altavista.net> Download
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This is a little puzzle game i coded to learn GBA programming.
It uses some features that a lot of emulators don't implement
(mostly rotating a mode 3 background) but it works fine on the
real hardware.
The aim of the game is to score points (later there will be
levels). You can place tiles on the grid, but if there are
tiles already down you must place next to them. You can only
put a tile down next to one of the same colour or with the
same symbol on it. You can move the current tile with the
D-pad and put it down using A. If you can't put the current
tile down, press B to discard it. Beware though - if you
discard more than three tiles in a row it's game over. If you
make a whole line of tiles they disappear.
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Compiling
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The code compiles using the ARM SDT, so if you're using GCC
you'll have to write a makefile.
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Coding
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The code was helped by all the tutorials on the net, and all
the graphics where designed using Chilli, which is available
from the tools section of gbadev.org
Any queries to graf@altavista.net